Struct euclid::point::Point4D
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[src]
pub struct Point4D<T> { pub x: T, pub y: T, pub z: T, pub w: T, }
Fields
x | |
y | |
z | |
w |
pub struct Point4D<T> { pub x: T, pub y: T, pub z: T, pub w: T, }
x | |
y | |
z | |
w |
impl<T: Zero> Point4D<T>
impl<T> Point4D<T>
impl<T: Float> Point4D<T>
impl<T: Debug> Debug for Point4D<T>
impl<T: Display> Display for Point4D<T>
impl<T: Clone + Add<T, Output=T>> Add for Point4D<T>
impl<T: Clone + Sub<T, Output=T>> Sub for Point4D<T>
impl<T: Clone + Neg<Output=T>> Neg for Point4D<T>
impl<T: PartialEq> PartialEq for Point4D<T>
impl<T: Hash> Hash for Point4D<T>
fn hash<__HT: Hasher>(&self, __arg_0: &mut __HT)
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
impl<T: Eq> Eq for Point4D<T>
impl<T: Encodable> Encodable for Point4D<T>
impl<T: Decodable> Decodable for Point4D<T>
impl<T: Copy> Copy for Point4D<T>
impl<T: Clone> Clone for Point4D<T>
fn clone(&self) -> Point4D<T>
fn clone_from(&mut self, source: &Self)