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use hardware::{IHardware, HardwareType};
#[derive(Debug, Clone)]
pub struct Hardware {
id: isize,
name: Option<String>,
hardware_type: Option<HardwareType>,
compute_units: Option<isize>,
}
impl Default for Hardware {
fn default() -> Self {
Hardware {
id: -1,
name: None,
hardware_type: None,
compute_units: None,
}
}
}
impl Hardware {
pub fn new(id: isize) -> Hardware {
Hardware { id: id, ..Hardware::default() }
}
}
impl IHardware for Hardware {
fn id(&self) -> isize {
self.id
}
fn name(&self) -> Option<String> {
self.name.clone()
}
fn set_name(&mut self, name: Option<String>) -> Self {
self.name = name;
self.clone()
}
fn hardware_type(&self) -> Option<HardwareType> {
self.hardware_type
}
fn set_hardware_type(&mut self, hardware_type: Option<HardwareType>) -> Self {
self.hardware_type = hardware_type;
self.clone()
}
fn compute_units(&self) -> Option<isize> {
self.compute_units
}
fn set_compute_units(&mut self, compute_units: Option<isize>) -> Self {
self.compute_units = compute_units;
self.clone()
}
fn build(self) -> Hardware {
Hardware {
id: self.id(),
name: self.name(),
hardware_type: self.hardware_type(),
compute_units: self.compute_units(),
}
}
}